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<channel>
	<title>Karl D.D. Willis</title>
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	<link>http://www.karlddwillis.com</link>
	<description>Kia ora. I&#039;m a Ph.D. candidate in Computational Design at Carnegie Mellon University and a lab associate at Disney Research. This site documents the projects I have worked on at the cross-section of design, technology, art and science. My interests lie in exploring new interfaces for digital fabrication, spatial augmented reality, and drawing &#38; creativity.</description>
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		<title>Best Paper, Best Demo at UIST</title>
		<link>http://www.karlddwillis.com/news/best-paper-best-demo-at-uist/</link>
		<comments>http://www.karlddwillis.com/news/best-paper-best-demo-at-uist/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 01:40:19 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.karlddwillis.com/?p=149</guid>
		<description><![CDATA[The SideBySide project that I worked on at Disney Research won &#8216;Best Paper&#8217; and &#8216;Best Demo&#8217; at the UIST 2011 conference! Given the amazing quality of work at the conference this year it was a quite an achievement to take out both awards. Special thanks to my co-authors Ivan, Scott, and Mo. SideBySide has also [...]]]></description>
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The <a href="http://www.karlddwillis.com/projects/projection/sidebyside/"><em>SideBySide</em></a> project that I worked on at <a href="http://www.disneyresearch.com/">Disney Research</a> won &#8216;Best Paper&#8217; and &#8216;Best Demo&#8217; at the <a href="http://www.acm.org/uist/uist2011/">UIST 2011</a> conference! Given the amazing quality of work at the conference this year it was a quite an achievement to take out both awards. Special thanks to my co-authors Ivan, Scott, and Mo.</p>
<p><em>SideBySide</em> has also been covered widely in the press, including articles by <a href="http://www.wired.com/gadgetlab/2011/10/sidebyside-uses-handheld-projectors-for-multiplayer-games/">Wired</a>, <a href="http://www.newscientist.com/blogs/onepercent/2011/10/handheld-projector-lets-your-p.html">New Scientist</a>, <a href="http://www.engadget.com/2011/10/17/sidebyside-makes-tiny-projectors-fun-again-video/">Engadget</a>, <a href="http://gizmodo.com/5850406/disney-researchs-sidebyside-lets-handheld-projectors-interact">Gizmodo</a>, <a href="http://www.creativeapplications.net/games/sidebyside-c-mobile-mac-games/">Creative Applications</a>, <a href="http://news.cnet.com/8301-17938_105-20121608-1/sidebyside-interacting-handheld-projectors/">CNET</a>, and <a href="http://news.discovery.com/tech/make-your-mobile-projections-touch-111024.html">Discovery</a>.
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<img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/10/UIST2011-BestPaper.jpg" alt="" title="UIST 2011 Best Paper &amp; Best Demo Award" />
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		<title>SideBySide</title>
		<link>http://www.karlddwillis.com/projects/projection/sidebyside/</link>
		<comments>http://www.karlddwillis.com/projects/projection/sidebyside/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 17:11:13 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Highlighted]]></category>
		<category><![CDATA[Projection]]></category>

		<guid isPermaLink="false">http://www.karlddwillis.com/?p=138</guid>
		<description><![CDATA[SideBySide is a prototype system developed at Disney Research for ad-hoc multi-user interaction using a mobile camera and a hybrid visible/infrared light mobile projector. From completely separate devices, projected imagery can interact and respond to other imagery as if they share the same screen. The system tracks multiple projected images in relation to one another [...]]]></description>
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<p><em>SideBySide</em> is a prototype system developed at <a href="http://www.disneyresearch.com/">Disney Research</a> for ad-hoc multi-user interaction using a mobile camera and a hybrid visible/infrared light mobile projector. From completely separate devices, projected imagery can interact and respond to other imagery as if they share the same screen. The system tracks multiple projected images in relation to one another using invisible fiducial markers projected in infrared.</p>
<p><em>SideBySide</em> allows new interaction scenarios where users are not tied to a fixed location. For example, exchanging digital content, such as personal contact information or media files, can be initiated using lightweight optical communication. Projector games can be played by multiple users with characters that interact together from separate devices. As the system does not require sensing hardware installed in the environment, interaction can take place almost anywhere. </p>
<p><strong>Created by:</strong> Karl D.D. Willis, Ivan Poupyrev, Scott E. Hudson, &amp; Moshe Mahler.</p>
<p><strong>Official Site:</strong> <a href="http://www.disneyresearch.com/research/projects/hci_sidebyside_drp.htm">Disney Research</a></p>
<p><strong>Research Paper:</strong> <a href='http://www.karlddwillis.com/wp/wp-content/uploads/2011/10/UIST2011-SideBySide.pdf'>SideBySide: Ad-hoc Multi-user Interaction with Handheld Projectors</a></p>
<p><strong>Awards:</strong> <a href="http://www.acm.org/uist/uist2011/">UIST 2011</a> &#8220;Best Paper&#8221;, <a href="http://www.acm.org/uist/uist2011/">UIST 2011</a> &#8220;Best Demo&#8221;</p>
<p><strong>Special Thanks:</strong> Christopher Ioffreda, Yu Willis, Cheng Xu, Jo Ana Parker, Sharon Hoosein, and Mark D Gross</p>
<p><strong>Selected Press:</strong> <a href="http://www.wired.com/gadgetlab/2011/10/sidebyside-uses-handheld-projectors-for-multiplayer-games/">Wired</a>, <a href="http://www.newscientist.com/blogs/onepercent/2011/10/handheld-projector-lets-your-p.html">New Scientist</a>, <a href="http://www.engadget.com/2011/10/17/sidebyside-makes-tiny-projectors-fun-again-video/">Engadget</a>, <a href="http://gizmodo.com/5850406/disney-researchs-sidebyside-lets-handheld-projectors-interact">Gizmodo</a>, <a href="http://www.creativeapplications.net/games/sidebyside-c-mobile-mac-games/">Creative Applications</a>, <a href="http://news.cnet.com/8301-17938_105-20121608-1/sidebyside-interacting-handheld-projectors/">CNET</a>, <a href="http://news.discovery.com/tech/make-your-mobile-projections-touch-111024.html">Discovery</a>, <a href="http://www.pcworld.com/article/242169/sidebyside_lets_you_play_games_against_friends_withprojectors.html">PC World</a>, <a href="http://www.page-online.de/emag/technik/artikel/sidebyside_mini_projektor_als_konsole_zur_interaktion">Page Magazine</a>, <a href="http://www.bbc.co.uk/programmes/p00kvwrv">BBC Click</a></p>
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<p><iframe width="736" height="414" src="http://karlddwillis.com/videos/SideBySide-Video.html" frameborder="0"></iframe></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/10/SideBySide-Concept.jpg" alt="The SideBySide concept – a self-contained, full color, handheld projection device allowing multi-user interaction in almost any space." /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/10/SideBySide-Diagram.jpg" alt="The SideBySide system overview." /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/10/SideBySide-Applications.jpg" alt="Example applications created with the SideBySide system." /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/10/SideBySide-Device.jpg" alt="The SideBySide prototype device." /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/10/SideBySide-Computer.jpg" alt="Projecting visible and IR images in a single stream. The characters are visible to the user, and the markers are visible to the IR camera." /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/10/SideBySide-Projector.jpg" alt="The SideBySide projection engine." /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/10/SideBySide-Boxing.jpg" alt="Two-player boxing using the SideBySide system." /></p>
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		<title>Monocle Article</title>
		<link>http://www.karlddwillis.com/news/monocle-article/</link>
		<comments>http://www.karlddwillis.com/news/monocle-article/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 15:23:53 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.karlddwillis.com/?p=135</guid>
		<description><![CDATA[Members of the Interaction Group at Disney Research Pittsburgh are featured in the current issue of London-based Monocle Magazine. The article focuses on the &#8216;second life&#8217;, or renaissance, of Pittsburgh. It shows a sneak-peek at the upcoming SideBySide handheld projector prototype we will present at the UIST &#8217;11 conference.]]></description>
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Members of the Interaction Group at <a href="http://www.disneyresearch.com/">Disney Research</a> Pittsburgh are featured in the <a href="http://www.monocle.com/Magazine/volume-05/issue-47/">current issue</a> of London-based <a href="http://www.monocle.com/">Monocle Magazine</a>. </p>
<p>The article focuses on the &#8216;second life&#8217;, or renaissance, of Pittsburgh. It shows a sneak-peek at the upcoming <em>SideBySide</em> handheld projector prototype we will present at the <a href="http://www.acm.org/uist/uist2011/">UIST &#8217;11</a> conference.
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<div class="right">
<img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/10/Monocle.jpg" alt="Monocle Issue 47" title="Monocle" width="736" height="414" class="alignnone size-full wp-image-136" />
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		<title>MotionBeam Press</title>
		<link>http://www.karlddwillis.com/news/motionbeam-press/</link>
		<comments>http://www.karlddwillis.com/news/motionbeam-press/#comments</comments>
		<pubDate>Fri, 27 May 2011 03:14:59 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.karlddwillis.com/?p=132</guid>
		<description><![CDATA[The MotionBeam project has been very well received with numerous press articles: &#8220;&#8230;the most unique gaming system we&#8217;ve ever seen&#8221; &#8211; PC World &#8220;No, they’re not kidding&#8221; &#8211; Bruce Sterling, Wired &#8220;Disney appears to be thinking ahead for western smartphones and is already developing game applications for [projector] phone[s]&#8221; &#8211; New Scientist]]></description>
			<content:encoded><![CDATA[<div class="left">
The <a href="http://www.motion-beam.com/">MotionBeam</a> project has been very well received with numerous press articles:</p>
<p>&#8220;&#8230;the most unique gaming system we&#8217;ve ever seen&#8221; &#8211; <a href="http://www.pcworld.com/article/227552/motionbeam_lets_you_control_games_with_a_projector.html">PC World</a></p>
<p>&#8220;No, they’re not kidding&#8221; &#8211; Bruce Sterling, <a href="http://www.wired.com/beyond_the_beyond/2011/05/augmented-reality-disney-research-projects-cartoon-characters-into-real-spaces/">Wired</a></p>
<p>&#8220;Disney appears to be thinking ahead for western smartphones and is already developing game applications for [projector] phone[s]&#8221; &#8211; <a href="http://www.newscientist.com/blogs/onepercent/2011/05/cellphone-motion-projector-thr.html">New Scientist</a></p>
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<img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/MotionBeamPress.png" alt="Motion Beam in the Press" title="Motion Beam in the Press" width="736" height="414" />
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		<title>MotionBeam</title>
		<link>http://www.karlddwillis.com/projects/projection/motionbeam/</link>
		<comments>http://www.karlddwillis.com/projects/projection/motionbeam/#comments</comments>
		<pubDate>Tue, 03 May 2011 03:17:09 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Highlighted]]></category>
		<category><![CDATA[Projection]]></category>

		<guid isPermaLink="false">http://www.karlddwillis.com/wp/?p=106</guid>
		<description><![CDATA[MotionBeam is a project from Disney Research that explores new forms of character interaction using handheld projectors. With our prototype system, users interact and control projected characters by moving and gesturing with the projection device. This creates a unified interaction style where sensor input and projector output are tied together within a single device. Our [...]]]></description>
			<content:encoded><![CDATA[<div class="left">
<p><em>MotionBeam</em> is a project from <a href="http://www.disneyresearch.com/">Disney Research</a> that explores new forms of character interaction using handheld projectors. With our prototype system, users interact and control projected characters by moving and gesturing with the projection device. This creates a unified interaction style where sensor input and projector output are tied together within a single device.</p>
<p>Our character and racing game applications show how <em>MotionBeam</em> can be applied and used with mobile games. It can also be utilized for augmented reality interaction, by linking projected content to physical objects in the environment. We envision <em>MotionBeam</em> as a key component in a new &#8216;game projector&#8217; platform where the real world becomes a playground and users interact directly with each other and the environment.</p>
<p><strong>Created by:</strong> Karl D.D. Willis, Ivan Poupyrev &amp; Takaaki Shiratori</p>
<p><strong>Official Site:</strong> <a href="http://www.disneyresearch.com/research/projects/hci_motionbeam_drp.htm">Disney Research</a></p>
<p><strong>Research Paper:</strong> <a href="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/CHI2011-MotionBeam.pdf">MotionBeam: A Metaphor for Character Interaction with Handheld Projectors</a></p>
<p><strong>Special Thanks:</strong> Keiko Nakao and Cheng Xu</p>
<p><strong>Selected Press:</strong> <a href="http://www.newscientist.com/blogs/onepercent/2011/05/cellphone-motion-projector-thr.html">New Scientist</a>, <a href="http://www.pcworld.com/article/227552/motionbeam_lets_you_control_games_with_a_projector.html">PC World</a>, <a href="http://www.creativeapplications.net/games/motionbeam-ipod-touch-c-games/">Creative Applications</a>, <a href="http://www.crunchgear.com/2011/05/10/disney-research-looking-into-pico-projector-based-games-with-motionbeam-prototype/">Crunch Gear</a> </p>
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<div class="right">
<p><iframe width="736" height="414" src="http://www.karlddwillis.com/videos/MotionBeam-Video.html" frameborder="0"></iframe></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Motionbeam-Metaphor-736x495.gif" alt="The MotionBeam metaphor" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Motionbeam-InteractionPrinciples-736x610.gif" alt="The MotionBeam interaction principles" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Motionbeam-CharacterGame-736x414.jpg" alt="The MotionBeam character game" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Motionbeam-Prototype-736x414.jpg" alt="The MotionBeam prototype" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Motionbeam-Sequence-736x245.gif" alt="MotionBeam game sequence" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Motionbeam-Trampoline-736x414.jpg" alt="Projected characters react to physical objects" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Motionbeam-RacingGame-736x414.jpg" alt="The MotionBeam racing game" /></p>
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		<title>A Pre-history of Handheld Projector-based Interaction</title>
		<link>http://www.karlddwillis.com/projects/projection/a-pre-history-of-handheld-projector-based-interaction/</link>
		<comments>http://www.karlddwillis.com/projects/projection/a-pre-history-of-handheld-projector-based-interaction/#comments</comments>
		<pubDate>Fri, 22 Apr 2011 02:33:40 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Projection]]></category>

		<guid isPermaLink="false">http://www.karlddwillis.com/wp/?p=91</guid>
		<description><![CDATA[Handheld projectors are small projection devices that have recently come to market and are currently being embedded into a range of electronic devices such as mobile phones and digital cameras. Despite the growing adoption of this new technology, contemporary research has largely ignored historical usage of handheld projectors. Pre-cinema handheld projectors such as the Magic [...]]]></description>
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<p>Handheld projectors are small projection devices that have recently come to market and are currently being embedded into a range of electronic devices such as mobile phones and digital cameras. Despite the growing adoption of this new technology, contemporary research has largely ignored historical usage of handheld projectors. </p>
<p>Pre-cinema handheld projectors such as the <em>Magic Lantern</em> and the Japanese <em>Utsushi-e</em> performance offer important historical precedents for contemporary handheld projector-based interaction. This research paper outlines an initial &#8216;pre-history&#8217; of handheld projector-based interaction by documenting historic projection techniques and outlining their relevance to contemporary research.</p>
<p><strong>Research Paper:</strong> <a href="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/PersUbiComp2011.pdf">A Pre-history of Handheld Projector-based Interaction</a></p>
<p><strong>Funded by:</strong> Carnegie Mellon University GuSH grant</p>
</div>
<div class="right">
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Pre-History-LeVieuxStyleTrold-736x541.jpg" alt="Le Vieux Style, 1811 (Jack Judson Collection)" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Pre-History-Carpenter-736x394.jpg" alt="Illustration showing the use of a belt-mounted magic lantern to entertain a family (Erkki Huhtamo Collection)" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Pre-History-Erkki-736x736.jpg" alt="A rare belt-mounted variation of the magic lantern created by Philip Carpenter, 1823 (Erkki Huhtamo Collection)" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Pre-History-Family-736x439.jpg" alt="Illustration showing the use of a magic lantern with a rear handle to entertain a family (Jack Judson Collection)" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Pre-History-Slides-736x197.jpg" alt="Slides used with the belt-mounted magic lantern (Erkki Huhtamo Collection)" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Pre-History-ToyLanterns-736x347.jpg" alt="Toy magic lanterns with handles attached to the rear (Jack Judson Collection)" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Pre-History-Utsushie-736x394.gif" alt="Utsushi-e was a Japanese performance that utilized handheld projectors to act out a story" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Pre-History-Utsushie-Furo-736x552.jpg" alt="An exact replica of a nineteenth century Japanese furo, made by Fumio Yamagata (Jack Judson Collection)" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Pre-History-Utsushie-ImageDesign-736x323.gif" alt="Slide images are manipulated to create animated content" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Pre-History-Utsushie-Movement-736x347.gif" alt="Physical movement and rotation of the device was used to position projected imagery" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Pre-History-Utsushie-Multiple-736x503.gif" alt="Multiple projectors were used to combine and animate imagery" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/05/Pre-History-Utsushie-Occlusion-736x251.gif" alt="Projected imagery is occluded to create various effects" /></p>
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		<title>BBC World Service Interview</title>
		<link>http://www.karlddwillis.com/news/bbc-world-service-interview/</link>
		<comments>http://www.karlddwillis.com/news/bbc-world-service-interview/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 00:49:39 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.karlddwillis.com/wp/?p=33</guid>
		<description><![CDATA[The recent work I have been doing on the Interactive Fabrication project with Cheng Xu and Kuan-Ju Wu has been highlighted with an interview on the BBC World Service. The segment featured on the &#8216;Click&#8216; show on March 29, 2011 and is also available online as a podcast. A gallery of images from the project [...]]]></description>
			<content:encoded><![CDATA[<div class="left">
The recent work I have been doing on the <a href="http://www.interactivefabricaton.com">Interactive Fabrication</a> project with Cheng Xu and Kuan-Ju Wu has been highlighted with an interview on the BBC World Service. The segment featured on the &#8216;<a href="http://www.bbc.co.uk/programmes/p00fvhvg#p00fzx7b">Click</a>&#8216; show on March 29, 2011 and is also available online as a podcast. A gallery of images from the project was also featured on the <a href="http://www.bbc.co.uk/news/technology-12921607">BBC News Website</a>.
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<img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/03/BBCNews-3DPrinting.jpg" alt="Interactive Fabrication in BBC News" width="736" height="414" />
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		<title>Fabricate Yourself</title>
		<link>http://www.karlddwillis.com/projects/fabricate-yourself/</link>
		<comments>http://www.karlddwillis.com/projects/fabricate-yourself/#comments</comments>
		<pubDate>Mon, 24 Jan 2011 03:41:01 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Fabrication]]></category>
		<category><![CDATA[Highlighted]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.karlddwillis.com/wp/?p=45</guid>
		<description><![CDATA[Fabricate Yourself is a project that documented the Tangible, Embedded and Embodied Interaction Conference. Usually we think of documentation in terms of text, photography and video, but given the tangible theme of the conference we decided to engage the community by capturing and fabricating small 3D models of attendees. This enabled us to build a [...]]]></description>
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<p><em>Fabricate Yourself</em> is a project that documented the <a href="http://www.tei-conf.org/11/">Tangible, Embedded and Embodied Interaction Conference</a>. Usually we think of documentation in terms of text, photography and video, but given the <em>tangible</em> theme of the conference we decided to engage the community by capturing  and fabricating small 3D models of attendees. This enabled us to build a  tangible model of the event and fabricate it piece by piece during the  conference.</p>
<p>Attendees firstly capture their favorite pose using a Microsoft Kinect.  The depth image from the Kinect is processed into a mesh and displayed  onscreen in real-time. At any time they can capture the mesh and save it  as an STL file.</p>
<p>Dovetail joints are automatically added to the side of the models so  they can be snapped together. This allows multiple models to be  connected to form a larger overall model.</p>
<p>The STL files were printed using a <a href="http://www.dimensionprinting.com/3d-printers/3d-printing-uprint.aspx">Dimension uPrint</a> 3D printer kindly provided by <a href="http://www.stratasys.com/">Stratasys</a>. The  printer was working night and day during the conference as we kept it  fed with numerous models created by attendees.</p>
<p>As we wanted to be able to fabricate a large number of models, we kept the size of the pieces down to approximately 3x3cm. To print at the 3x3cm size we only needed to use one quarter of the full  Kinect resolution. Below are renderings of the models created by  attendees, as you can see they are quite low resolution due to the print  size.</p>
<p>Ideally we would like to be able to produce these much much faster.  Despite the long print times, people would return frequently to check if  their model was finished. The excitement of creating something and  instantly seeing the results is something we are all familiar with; be  it with Polaroid cameras or <a href="http://en.wikipedia.org/wiki/Photo_booth#Purikura">Purikura</a> stickers. Unfortunately for 3D printing it seems we are still some way off this reality.</p>
<p><strong>Special Thanks:</strong> Ian Oakley, Nicolas Villar, James Scott, Mark Gross and  Cheng Xu</p>
<p><strong>Selected Press:</strong> <a href="http://www.wired.com/gadgetlab/2011/02/3d-print-yourself-with-kinect/">Wired</a>, <a href="http://www.joystiq.com/2011/02/27/kinect-plus-3d-printing-equals-instant-miniature-you/">Joystiq</a>, <a href="http://www.pcworld.com/article/220877/kinect_hack_prints_miniature_caricatures_in_3d.html">PC World</a>, <a href="http://www.engadget.com/2011/03/02/fabricate-yourself-kinect-hack-turns-you-into-a-3d-puzzle-piece/">Engadget</a>, <a href="http://www.newscientist.com/blogs/onepercent/2011/03/kinect-hacks-plastic-people-an.html">New Scientist</a>, <a href="http://www.creativeapplications.net/openframeworks/fabricate-yourself-openframeworks-kinect/">Creative Applications</a></p>
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<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/03/FabricateYourself-Pieces-736x552.jpg" alt="" title="Fabricate Yourself Printed Pieces" width="736" height="552" class="alignnone size-large wp-image-52" /></p>
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</span><p><a href="http://www.youtube.com/watch?v=6PWaU4u5QVo&fmt=18">www.youtube.com/watch?v=6PWaU4u5QVo</a></p></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/03/FabricateYourself-Attendee-736x552.jpg" alt="Fabricate Yourself Attendee" title="Fabricate Yourself Attendee" width="736" height="552" class="alignnone size-large wp-image-47" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/03/FabricateYourself-Camera-736x552.jpg" alt="Fabricate Yourself Display" title="Fabricate Yourself Display" width="736" height="552" class="alignnone size-large wp-image-48" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/03/FabricateYourself-Grid-736x520.jpg" alt="Fabricate Yourself Model Renderings" title="Fabricate Yourself Model Renderings" width="736" height="520" class="alignnone size-large wp-image-49" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/03/FabricateYourself-Platform-736x552.jpg" alt="" title="Fabricate Yourself Printed Platform" width="736" height="552" class="alignnone size-large wp-image-53" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/03/FabricateYourself-PlatformUp-736x552.jpg" alt="" title="Fabricate Yourself Platform Close Up" width="736" height="552" class="alignnone size-large wp-image-54" /></p>
<p><img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/03/FabricateYourself-PhysicalGrid-736x981.jpg" alt="Fabricate Yourself Pieces" title="Fabricate Yourself Pieces" width="736" height="981" class="alignnone size-large wp-image-51" /></p>
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		<title>Beautiful Modeler</title>
		<link>http://www.karlddwillis.com/projects/beautiful-modeler/</link>
		<comments>http://www.karlddwillis.com/projects/beautiful-modeler/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 01:59:08 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Fabrication]]></category>
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		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.karlddwillis.com/wp/?p=37</guid>
		<description><![CDATA[Beautiful Modeler is a software tool for gestural sculpting using a multi-touch controller such as an iPad. Each finger is used to control a single touch point in the model, with multiple layers working to build up 3D volume. As the controller is connected over the wireless network, it can be moved freely to change [...]]]></description>
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<p><em>Beautiful Modeler</em> is a software tool for gestural sculpting  using a multi-touch controller such as an iPad. Each finger is used to  control a single touch point in the model, with multiple layers working  to build up 3D volume. As the controller is connected over the wireless  network, it can be moved freely to change the viewing angle of the  model.</p>
<p>The model itself is presented on the main display rather than on the  controller itself; this prevents occlusion of the model when sculpting  with the whole hand. The controller screen does not need to be viewed  while sculpting, meaning the controller can be rotated or flipped to  sculpt from a range of angles. Currently the model is constructed using <a href="http://en.wikipedia.org/wiki/Metaballs">metaballs</a>, but this is just one approach for gestural input to be transformed into geometry.</p>
<p><em>Beautiful Modeler</em> and the <em>Beautiful Controller </em>were created using <a href="http://www.openframeworks.cc/">openFrameworks</a>. The finished mesh can be exported as an STL file,  meaning the sculpted form can be fabricated immediately. In the video  above, the positive mesh has been post-processed to create a negative  form for fabrication with a plaster-based 3D printer. A simple circuit is then affixed inside the form to create a lamp. The  shadows cast by the negative lamp shape reflect the original positive form.</p>
<p><strong>Special Thanks</strong>: Golan Levin, Wayne Chung, and P. Zach Ali</p>
<p><strong>Selected Press</strong>: <a href="http://www.wired.com/gadgetlab/2010/11/beautiful-modeler-multi-touch-virtual-3d-clay-for-ipad/">Wired</a>, <a href="http://www.fastcodesign.com/1662629/ipad-app-lets-you-create-sculptures-from-virtual-clay-then-print-them-out">Fast Company</a>, <a href="http://www.creativeapplications.net/openframeworks/beautiful-modeler-ipad-openframeworks/">Creative Applications</a>, <a href="http://gizmodo.com/5681662/mold-sculptures-on-an-ipad-app-then-print-them-with-a-3d-printer">Gizmodo</a>, <a href="http://www.engadget.com/2010/11/09/beautiful-modeler-app-turns-ipad-into-multitouch-3d-sculpting/">Engadget</a>
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<div class="right"><img class="alignnone size-large wp-image-40" title="Beautiful Modeler Interaction" src="http://www.karlddwillis.com/wp/wp-content/uploads/2010/11/BeautifulModeler-User1-736x552.jpg" alt="Beautiful Modeler Interaction" width="736" height="552" />&nbsp;</p>
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</span><p><a href="http://www.youtube.com/watch?v=REI4rJVXQJg&fmt=18">www.youtube.com/watch?v=REI4rJVXQJg</a></p></p>
<p><img class="alignnone size-large wp-image-42" title="STL Model" src="http://www.karlddwillis.com/wp/wp-content/uploads/2010/11/02-STLPositiveForm-736x552.gif" alt="STL Model" width="736" height="552" /></p>
<p><img class="alignnone size-large wp-image-39" title="3D Printed Plaster" src="http://www.karlddwillis.com/wp/wp-content/uploads/2010/11/BeautifulModeler-Plaster-736x552.jpg" alt="3D Printed Plaster" width="736" height="552" /></p>
<p><img class="alignnone size-large wp-image-38" title="Beautiful Lamp" src="http://www.karlddwillis.com/wp/wp-content/uploads/2010/11/BeautifulModeler-Lamp-736x552.jpg" alt="Beautiful Lamp" width="736" height="552" /></p>
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		<title>12Pixels on Sony Ericsson Cedar™</title>
		<link>http://www.karlddwillis.com/news/12pixels-on-sony-ericsson-cedar%e2%84%a2/</link>
		<comments>http://www.karlddwillis.com/news/12pixels-on-sony-ericsson-cedar%e2%84%a2/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 01:00:20 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.karlddwillis.com/wp/?p=35</guid>
		<description><![CDATA[Sony Ericsson has just released a new phone called the Cedar™. Aside from being environmentally friendly using recycled plastics, waterborne paint, and reduced packaging – the one and only 12Pixels comes pre-installed on the phone! A big thank you to Testu Natsume for following through on this and to the people at Sony Ericsson in [...]]]></description>
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<p>Sony Ericsson has just released a new phone called the Cedar™. Aside from being <a href="http://www.sonyericsson.com/cws/company-press-and-jobs/sustainability/greenheart?cc=gb&amp;lc=en">environmentally friendly</a> using recycled plastics, waterborne paint, and reduced packaging – the one and only <a href="http://12pixels.com/">12Pixels</a> comes <a href="http://www.sonyericsson.com/cws/products/mobilephones/featuresandspecifications/cedar?cc=gb&#038;lc=en">pre-installed on the phone!</a></p>
<p>A big thank you to Testu Natsume for following through on this and to the people at Sony Ericsson in Sweden.
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<img src="http://www.karlddwillis.com/wp/wp-content/uploads/2011/03/12Pixels-Cedar-736x329.gif" alt="12Pixels on Cedar" title="12Pixels on Cedar" width="736" height="329" class="alignnone size-large wp-image-36" />
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