HideOut

How can projected imagery traverse the digital-physical divide to interact with physical objects and surfaces in the environment? HideOut explores how mobile projectors can enable new forms of interaction with digital content projected on everyday objects such as books, walls, game boards, tables, and many others.

We enable seamless interaction between the digital and physical world using specially formulated infrared-absorbing markers – hidden from the human eye, but visible to a camera embedded in a compact mobile projection device. Digital imagery directly augments and responds to the physical objects it is projected on, such as an animated character interacting with printed graphics in a storybook.

Created by: Karl D.D. Willis, Takaaki Shiratori, Moshe Mahler.

Official Site: Disney Research

Research Paper: HideOut: Mobile Projector Interaction with Tangible Objects and Surfaces

Selected Press: New Scientist, PSFK, Wired Italy

HideOut Storybook - Visible and Infrared

HideOut Board Game

HideOut Board Game Markers

HideOut Device

HideOut Shooting Game

HideOut Scan Viewer

HideOut Ride

HideOut Photo Viewer

HideOut Markers - Visible Infrared

HideOut Board Game Detail

HideOut Storybook